Requesting Game Art

If you wish to request a specific game be ripped apart and the data information posted up here, feel free to ask. I will then do this as soon as I have free time. Currently, I can only rip apart games released on PlayStation 2 and earlier consoles, and PC. I will let you know if there is any change to this, pending the release of other emulators and compatible software.

Blog Archive

Friday 14 December 2012

Welcome!

Welcome to the 'Research of Game Art' blog! This blog is here purely for learning purposes, both of its author and of the viewers. Posted here will be screenshots and technical analysis of game data ripped from video games, both from the past and present. The results will be presented for helpful knowledge when it comes to creating game art yourselves, including data such as model polycounts, texture sizes and specifications, and other such information. It is possible at times that some posts on this blog will be quite technical, and as such a prior general knowledge of how digital 3D creation software is used, is assumed (such as Autodesk Maya, Autodesk 3Ds Max, Autodesk Mudbox, Pixologic ZBrush, and so on). Along with this, it might be helpful to know some basics of different types of texture maps, and general video game creation methods. However, often things will be explained as and when they are mentioned. If you have any questions at any point, feel free to ask via comments on appropriate posts and I will get back to you as soon as possible.

Requesting Game Art

If there is a game currently on PlayStation 1, PlayStation 2, or PC that you would like me to analyse for your own research, feel free to request it and I will get as much information as possible when I have free time.

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